Slow Design Principles Blog 1 George Cepeda

Journey Inwards by Janne Parviainen

In this piece the author, Janne Parviainen uses light manipulation to create a figure of four people sitting together in meditation. The point is to do as little post production work as possible and produce images directly from the camera. In this work the principle of expand is demonstrated here as light is manipulated to create images. I chose this piece specifically as it also shows the principle of reflect. In piece humanoid figures are placed as if having a conversation or as if they were meditating, looking at them leaves the individual wondering the nature of their discussion or what they could be thinking about.

Magical Harp by Jen Lewin

This work by Jen Lewin is an outdoor piece that plays music when people pass through the arch. It is located in a park where anyone in the community are free to play with it to their hearts content. The slow design principle it takes into consideration is expand. This piece was made to change the way people play in parks. The other principle it takes to mind was engage. The harp only plays when someone goes through the arch. This allows for anyone to take part in the fun.

Fantasy Projects
A fantasy project I thought of while researching these projects was a special body for cars that allows the owner to manipulate the color using light. The way it would work is that the body of the vehicle comes a grayish color to start but by using laser pointers and other light manipulation techniques one could change the color of the body. It would be as simple as coloring on a sheet of paper.
The Inspiration for this came from the works of Janne Parviainen and the works of Tobias Hutzler, an artist who also works with light manipulation and takes professional photos for car companies. This idea would involve the principle of participation, as the car owner would have the ability to customize their vehicle as they see fit and it would be up to them to change their design as the light fades and the car returns to its original grayish color.

Another fantasy project I thought of was a wall of lights that is manipulated by its surrounding environment. The way this would work is that the wall would be static but would change into a myriad of different colors based on different factors in the area around it such as, temperature, people, and noise levels. At different temperatures and noise level it would produce different colors. When people or other objects such as, insects, pass by it, it would create different distortions based on size and speed.
This idea works on the slow design principle of engage since it depends completely on its surroundings. This also fits into the principle of evolve, as it is always changing with its surrounding as time goes on. The idea came from a similar piece that involved the use of wind to distort the surface of a building and performances where the dancers would seemingly have an influence on the projections that appeared around them.