


For my flat-fold assignment I found a 3D scan of a crab. For very large files like the crab, I found it helpful to bring the object into Meshmixer first and reduce the vertices by a lot. Usually even around ~80% less kept most of the details. Otherwise Slicer would just freeze or crash on me if I try to import the original file size. In Slicer, I chose to make it 300 vertices and ended up with 23 parts. It seemed small and doable enough compared to the amount of detail of the original object. It had enough details like the claws to still be recognizable as a crab. However, once I got my pieces home, it was crazy difficult to put together. In addition, like for others in the class, the tongue tabs didn’t turn out so well and were basically unusable. I had Slicer pulled up on my computer to make sense of what went where and cut little bits of tape to hold together. Thicker paper and different tabs helped somewhat, but I think it was just too many pieces. If I reduced it even more, the legs would disappear and you couldn’t even tell it was supposed to be a crab. I listened through a minimum of ten hours of podcasts and this is as far as I got. Even with extra sticky tape, I reached a point where as I taped one part, others would split apart and not hold. You can kind of tell what it’s supposed to be. In the future, I would choose a less complex shape now that I know the limits of actually flat-folding an object.

