UPDATE: Erica Ruleau and I decided to work together, building an OctotouchY <—Click here to see post I plan on building upon the diatonic scale builder by adding MIDI functionality and possibly a touchscreen interface. By adding a MIDI jack I will be able to control an external hardware/software synthesizer and control the sound timbre by…
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Interactive Art project
Overview of project When 3 characters created by layering laser cut material are placed on a stand, different combinations of pressed switches result in different effects. The two types of effects are lights and sound from a neopixel strip and a buzzer. For example, if A+B are present (A and B stand for a character…
Prototype code proposal- Sofie and Lissette
/ NeoPixel Ring simple sketch (c) 2013 Shae Erisson // released under the GPLv3 license to match the rest of the AdaFruit NeoPixel library #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif // Which pin on the Arduino is connected to the NeoPixels? // On a Trinket or Gemma we suggest changing this to 1…
Interactive Project- Sofie Suhaimi and Lissette Garcia
For Ferris Wheel: #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400…
Interactive assignment – Juan Rivera
“Piano Sleeve” CODE: // #include <Wire.h> #include “Adafruit_MPR121.h” #include “pitches.h” #define BUZZER_PIN A0 // The output pin for the piezo buzzer #define NUM_OF_SAMPLES 5 // Higher number whens more delay but more consistent readings // You can have up to 4 on one i2c bus but one is enough for testing! Adafruit_MPR121 cap = Adafruit_MPR121();…
Interactive Project – Cody Colgren and Ivan Martinez
CODE: #include <Wire.h> #include “Adafruit_MPR121.h” #include “pitches.h” #define BUZZER_PIN A0 // The output pin for the piezo buzzer #define NUM_OF_SAMPLES 5 // Higher number whens more delay but more consistent readings // You can have up to 4 on one i2c bus but one is enough for testing! Adafruit_MPR121 cap = Adafruit_MPR121(); // Keeps track…
Interactive Art Project Code, Pictures and Parts – Erica Ruleau and Dustin Drenk
Code: #define NOTE_C 262 #define NOTE_CC 277 #define NOTE_D 294 #define NOTE_DD 311 #define NOTE_E 330 #define NOTE_F 349 #define NOTE_FF 370 #define NOTE_G 392 #define NOTE_GG 415 #define NOTE_A 440 #define NOTE_AA 466 #define NOTE_B 494 #define ACTIVATED LOW const int PIEZO = 13; const int BUTTON_C = 12; const int BUTTON_CC = 11;…
Interactive Assignment Project Proposal for Erica Ruleau and Dustin Drenk
Our proposal is as follows: a miniature monophonic synthesizer. The onboard oscillator will be used, and programmed to a diatonic scale, 12 notes, based off of the note A4 @ 440Hz. The enclosure will be made out of plastic or wood, done by a 3D Printer or Laser Cutting Machine. The enclosure will have various…
Prototype code proposal
Red(?) LED in stand 30 day timer → 720 hrs → 43,200 min → 2,592,000 sec → 2,592,000,000 milliseconds Buzzer(?) Figures in relief form (cut out with laser cutter and layered) int K = (something) int D = (something) int S = (something) int ledPin = 11 void setup() { K () D () S…
NeMe: Trouble at the Interface 2.0 Response
In reading NeMe: Trouble at the Interface by Erkki Huhtamo, it resembled the article Digital Media and Contemporary Art in that both wrote about pieces they have seen and the connection they see between contemporary art and technology. NeMe: Trouble at the Interface, though, was a bit more difficult to understand because the authors points…
Trouble at the Interface 2.0
While reading Erkki Huhtamo’s paper “ Trouble at the Interface 2.0 “, I felt like I could not follow his paper properly. The author was going off about reasons why interactive art should have a specific definition rather than a broad one. However, he was making too many points at once and including many different…
Digital Media and Contemporary Art
Games have a place in contemporary art. Contemporary art is art developed after the 1960’s and is still emerging. It is seen as art that defies traditional boundaries. Therefore, games can very well be under contemporary art seeing as there is a growing population of them and they continue to emerge. Today, many people are…
