Step 1; Image 1; A: Planning, sketching and gathering materials, sketch the shape of the easel back, and cut out a baseboard for the easel out of yardstick paper. B: Tape baseboard down to the easel and fold the flap under neath. (See image 2) C: Make Ground, take construction paper about 5” long and…
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Video Games in Contemporary Art: How Does Digital Media Effect My Life by Dustin Drenk
Question 1: What Place is there for Games in Contemporary Art? Contemporary art is so vast today and is both fluid and static. With the use of digital tools such as computers, the internet and software along with the ever evolving mobility of of the use of these tools in any arena of life, almost…
Creative Switch- “winter LED glove”- Juan Rivera Caro
Winter LED GLove Materials: 1 winter glove 2 LED lights (any color) 1 resistor 1 battery enclosure 2 3v button batteries copper cloth copper tape (optional) copper thread 1 wire 1 needle (for sowing) scissors STEP 1: Start of by sowing the copper thread into the glove. One sow pattern should be on the tip…
LED Glove – Cody Colgren, Ivan Martinez
A interactive LED glove by Cody C and Ivan M. Materials needed: Glove (preferably not a fuzzy winter one) 4 LED lights Sheet of copper fabric Super Glue Scissors Tape Two small lithium batteries (3V) Battery encloser Step 1: Make sure the glove is suitable for it being super glued and worked on. It is…
Making Band Practice Easier; A Wearable Count-in Device With a Pressure Switch by Dustin Drenk
A Wearable Song Count-in Device by Dustin Drenk List of Materials for Build One hollow athletic wristband One hollow athletic headband Soldering Iron/Electronics Solder Stable Soldering Clamp Hot Glue Gun Multimeter Two dual 3V Watch Battery Enclosures; 6V Each for a total of 12V Four CR2032 3V Watch Batteries Electrical Tape Two Feet of Insulated…
Assignment 1 Cody Colgren
//program made by Cody Colgren void setup() { size(500, 400); strokeWeight(0); stroke(0, 100); smooth(); } void keyPressed() // if the ‘z’ key is pressed the image will reset, if the ‘s’ key is pressed it will take a screenshot { if (key == ‘z’) { background(255,255,255); } if (key == ‘s’) { saveFrame(“drawing-####.png”); } }…
Assignment 1 – Kimani Smith
int angle = 0; PImage BrickWall; void setup() { size(1000, 1000); background(150); noStroke(); fill(0, 102); BrickWall = loadImage(“Brick Wall.jpg”); BrickWall.resize(1000,1000); background(BrickWall); } void draw() { // Draw only when mouse is pressed if (mousePressed == true) { angle += 15; float val = cos(radians(angle)) * 12.0; for (int a = 0; a < 360; a…
Assignment 1 – Luisa Ruiz
void setup() { size(600,600); background(160,210,230); } void draw() { stroke(0); fill(random(0,255), random(0,255), random(0,255)); rect(mouseX, mouseY, 50, 50); if (mouseX > 300) { }else fill(0,0,255); rect(mouseX, mouseY, 50, 50); if (mousePressed) { background(250); fill(0); rect(mouseX, mouseY,50,50); if (mouseX < 300) { }else fill(0,255,0); rect(mouseX, mouseY, 50, 50); for(int lineX = 10; lineX <= 300; lineX +=…
Assignment 1
float prevMouseX = 0; float prevMouseY = 0; float x = 0; float y = 100; float speed = 1; PImage fish; int l; void setup() { size (1000, 800); background (#85DCBA); fish = loadImage(“fished-clipart-clipar-4.png”); } void display() { fish = loadImage(“fished-clipart-clipar-4.png”); fish.resize(300, 200); image(fish,x,y); } void draw(){ move(); display(); for (int l = 0;…
Assignment_1- Juan Rivera Caro
void setup() { size(600,300); background(0); } void draw() { rect(mouseX, mouseY, 50, 50); fill(0); stroke(255); strokeWeight(3); smooth(); rect(mouseX+20, mouseY+20, 50, 50); fill(255); stroke(1); strokeWeight(2); if (mousePressed) { background(0); ellipse(mouseX, mouseY, 50, 50); fill(255); stroke(0, 0, 255); strokeWeight(3); } for (int i=0; i<600; i=i+20) { line(0, 300, 300, i); } for (int i=0; i<600; i=i+20) {…
Assignment 1 code and image
void setup() { size(600,600); stroke(0,133); smooth(); // background(120); } void draw() { strokeWeight(3); ellipse (mouseX,mouseY,70,70); rect(mouseX,mouseY,20,50); rect(mouseX,mouseY,50,20); rect(mouseX,mouseY,-20,-50); rect(mouseX,mouseY,-20,-40); rect(mouseX,mouseY,-50,50); rect(mouseX,mouseY,-40,40); rect(mouseX,mouseY,-30,30); noStroke(); ellipse (mouseX,mouseY,40,40); ellipse (mouseX,mouseY,30,30); ellipse (mouseX,mouseY,20,20); fill(mouseX,mouseY,47,150); if (mousePressed == true) for (int i=0; i<500; i=i+20) fill(random(255), random(255), random(255)); frameRate(30); }
Assignment 1: Rotating Color Eye Wheel by Dustin Drenk
float mouseDistance; int counter; float value; float mouseReleased; PImage Redeye; int i; void setup() { size(displayWidth, displayHeight); tint(random(151), random(-205), (frameCount + i*10) % 151, 100); background(44, 245, 123); Redeye = loadImage(“redeye_256x256.png”); smooth(10); } void draw() { if (counter > 15) { background(44, 245, 123); tint(random(255), random(255), (frameCount + i*20) % 255, 100); counter = 0;…
