/ NeoPixel Ring simple sketch (c) 2013 Shae Erisson // released under the GPLv3 license to match the rest of the AdaFruit NeoPixel library #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif // Which pin on the Arduino is connected to the NeoPixels? // On a Trinket or Gemma we suggest changing this to 1…
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Interactive Project- Sofie Suhaimi and Lissette Garcia
For Ferris Wheel: #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 6 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400…
Interactive assignment – Juan Rivera
“Piano Sleeve” CODE: // #include <Wire.h> #include “Adafruit_MPR121.h” #include “pitches.h” #define BUZZER_PIN A0 // The output pin for the piezo buzzer #define NUM_OF_SAMPLES 5 // Higher number whens more delay but more consistent readings // You can have up to 4 on one i2c bus but one is enough for testing! Adafruit_MPR121 cap = Adafruit_MPR121();…
Interactive Project – Cody Colgren and Ivan Martinez
CODE: #include <Wire.h> #include “Adafruit_MPR121.h” #include “pitches.h” #define BUZZER_PIN A0 // The output pin for the piezo buzzer #define NUM_OF_SAMPLES 5 // Higher number whens more delay but more consistent readings // You can have up to 4 on one i2c bus but one is enough for testing! Adafruit_MPR121 cap = Adafruit_MPR121(); // Keeps track…
Prototype code proposal
Red(?) LED in stand 30 day timer → 720 hrs → 43,200 min → 2,592,000 sec → 2,592,000,000 milliseconds Buzzer(?) Figures in relief form (cut out with laser cutter and layered) int K = (something) int D = (something) int S = (something) int ledPin = 11 void setup() { K () D () S…
NeMe: Trouble at the Interface 2.0 Response
In reading NeMe: Trouble at the Interface by Erkki Huhtamo, it resembled the article Digital Media and Contemporary Art in that both wrote about pieces they have seen and the connection they see between contemporary art and technology. NeMe: Trouble at the Interface, though, was a bit more difficult to understand because the authors points…
Trouble at the Interface 2.0
While reading Erkki Huhtamo’s paper “ Trouble at the Interface 2.0 “, I felt like I could not follow his paper properly. The author was going off about reasons why interactive art should have a specific definition rather than a broad one. However, he was making too many points at once and including many different…
Digital Media and Contemporary Art
What place is there for games in contemporary art? (2 paragraphs). Have games tangibly (demonstrably) ever changed your life for the better? (if so, how?) (if not, how?) (1 paragraph) As games and contemporary art continue to adapt to the changing times, the link between them can vary. Games continue to evolve into being…
In response to NeMe’s Trouble at the Interface 2.0
In response to NeMe’s Trouble at the Interface 2.0 I did not take much away from the text due to its dense and more academic nature. Also because Huhtamo writes in this manner it makes it more difficult to follow although his statements about the connection between the Art, Artist and Viewer makes sense. He…
NeMe: Trouble at the Interface 2.0
Interactive art has always been something that has caught my attention because of the power the user has on the medium. While reading the article I felt like the author just filled it to the brim with lots of information but it was personally pretty difficult to find any big meaning of the text relating…
Games in Contemporary Art by Daniel Mota
Contemporary artists often try to make their work stand out in ways other pieces usually don’t; for example, interactivity is a pretty common element that artists use to elevate their work. Interactive pieces have the advantage of being more engaging and, therefore, more memorable. Sensory interactivity can be effective especially in art that targets touch,…
