Art Against Information

This paper talks about how new media artists have used data and information in their works. It also discusses the distinction between data and information. In short, information is organized data while data itself is a raw collection of statistics to be used for analysis. Some artists agree with this distinction; for example, The Listening Post by…

Mood(y) Sweater

My idea for an interactive project is to attach a 16×2 LCD screen to the front of a sweater and program it with 5 “states” reflecting the wearers current mood. States would vary from an energetic “Hi!” to “Leave me alone”. It is often hard to tell what kind of mood someone is in, and…

Lightening Bra

Wouldn’t it be cool if you could wear a bra that lights up to a party? We will like to introduce you to the Lightening Bustier Bra. The bra will light up when its dark and to dim or turn off when there is light. A light sensor will be the light’s switch. The lights will…

Jesse Schell

Jesse Schell was starting a speech about games. He told about the companies gave us point. Also events based on technology and our data. He predict sensor will be all over the place so they will tracking and watch over us. All information will be watched and measured and judge. All the information will be…

NMA: Week 9 Art Against Information post

I thought that the article was interesting to read. It talked about how data and information was used in new media arts, and how data in art was initially meaningless until an observer gives it meaning. The works ‘The Dumpster and ‘We Feel Fine’ exemplify this because at first, it’s just a bunch of random…

NMA: Week 9 Jesse Schell post

In his video, Jesse Schell talked about the ‘Skinner Box’ and the consequences it could potentially have in the future. The concept he talked about where you play a game on the back of a cereal box and get points for beating someone’s record and eating the cereal along with ‘eye sensors’ that record the…

What is plausible?

Before I start this blog post, I will like to give the definition of plausible. Plausible is a argument or statement seeming reasonable or probable. Jesse Schell is what my blog posting will be on. Jesse Schell talks about how unpopular games that only a certain group of people in society plays that game; however,…

Plausible or Not?

          Jesse Schell makes really good points in his presentation about the future. He shows how sensors will grow and have a huge impact on us in the future. Currently, sensors are in few things, but he explains that they might grow and be in everything, thus we might start earning…

Research about slow design

6 principle of design are balance, proximity, alignment, repetition, contrast and space. Vitruvian Man by Leonardo da Vinci (Balance/golden ratio) Marilyn Monroe by Andy Warhol (Proximity, Alignment, Repetition, Contrast) Now day, people more welcoming healthy slow food than fest food. Here is slow design that our life will be healthy. What is slow design? Design that is not…

Slow Design Principles              Karmen Franinovic is a Canadian architect that creates works of interactive technology and installs them in a public space to stimulate social interaction and bring awareness to peoples surroundings. One of her most interesting pieces is called Recycled Soundscape, and it is a system that explores…

Slow Design

Slow Design  By: Dziedzom A. Bansah The Slow Design movement has become popular. According to Fuad-Lake, Slow Design is “a new evaluative tool to encourage design practices to orientate towards social, cultural and environmental sustainability.” There are six principles that classify slow design projects.  The first principle of slow deign that I chose was reflect….

Slow design research

Fritz Haeg’s Edible Estates is a good example of slow design in that it requires many active participants to evolve into something that could change the world. Edible Estates is the idea that in our front yards’ participants plant gardens instead of just grass. The idea is that we connect more with our environments. This…