A interactive LED glove by Cody C and Ivan M. Materials needed: Glove (preferably not a fuzzy winter one) 4 LED lights Sheet of copper fabric Super Glue Scissors Tape Two small lithium batteries (3V) Battery encloser Step 1: Make sure the glove is suitable for it being super glued and worked on. It is…
Making Band Practice Easier; A Wearable Count-in Device With a Pressure Switch by Dustin Drenk
A Wearable Song Count-in Device by Dustin Drenk List of Materials for Build One hollow athletic wristband One hollow athletic headband Soldering Iron/Electronics Solder Stable Soldering Clamp Hot Glue Gun Multimeter Two dual 3V Watch Battery Enclosures; 6V Each for a total of 12V Four CR2032 3V Watch Batteries Electrical Tape Two Feet of Insulated…
Assignment 1 Cody Colgren
//program made by Cody Colgren void setup() { size(500, 400); strokeWeight(0); stroke(0, 100); smooth(); } void keyPressed() // if the ‘z’ key is pressed the image will reset, if the ‘s’ key is pressed it will take a screenshot { if (key == ‘z’) { background(255,255,255); } if (key == ‘s’) { saveFrame(“drawing-####.png”); } }…
Assignment 1 – Kimani Smith
int angle = 0; PImage BrickWall; void setup() { size(1000, 1000); background(150); noStroke(); fill(0, 102); BrickWall = loadImage(“Brick Wall.jpg”); BrickWall.resize(1000,1000); background(BrickWall); } void draw() { // Draw only when mouse is pressed if (mousePressed == true) { angle += 15; float val = cos(radians(angle)) * 12.0; for (int a = 0; a < 360; a…
Assignment 1 – Luisa Ruiz
void setup() { size(600,600); background(160,210,230); } void draw() { stroke(0); fill(random(0,255), random(0,255), random(0,255)); rect(mouseX, mouseY, 50, 50); if (mouseX > 300) { }else fill(0,0,255); rect(mouseX, mouseY, 50, 50); if (mousePressed) { background(250); fill(0); rect(mouseX, mouseY,50,50); if (mouseX < 300) { }else fill(0,255,0); rect(mouseX, mouseY, 50, 50); for(int lineX = 10; lineX <= 300; lineX +=…
Assignment 1
float prevMouseX = 0; float prevMouseY = 0; float x = 0; float y = 100; float speed = 1; PImage fish; int l; void setup() { size (1000, 800); background (#85DCBA); fish = loadImage(“fished-clipart-clipar-4.png”); } void display() { fish = loadImage(“fished-clipart-clipar-4.png”); fish.resize(300, 200); image(fish,x,y); } void draw(){ move(); display(); for (int l = 0;…
Assignment_1- Juan Rivera Caro
void setup() { size(600,300); background(0); } void draw() { rect(mouseX, mouseY, 50, 50); fill(0); stroke(255); strokeWeight(3); smooth(); rect(mouseX+20, mouseY+20, 50, 50); fill(255); stroke(1); strokeWeight(2); if (mousePressed) { background(0); ellipse(mouseX, mouseY, 50, 50); fill(255); stroke(0, 0, 255); strokeWeight(3); } for (int i=0; i<600; i=i+20) { line(0, 300, 300, i); } for (int i=0; i<600; i=i+20) {…
Assignment 1 code and image
void setup() { size(600,600); stroke(0,133); smooth(); // background(120); } void draw() { strokeWeight(3); ellipse (mouseX,mouseY,70,70); rect(mouseX,mouseY,20,50); rect(mouseX,mouseY,50,20); rect(mouseX,mouseY,-20,-50); rect(mouseX,mouseY,-20,-40); rect(mouseX,mouseY,-50,50); rect(mouseX,mouseY,-40,40); rect(mouseX,mouseY,-30,30); noStroke(); ellipse (mouseX,mouseY,40,40); ellipse (mouseX,mouseY,30,30); ellipse (mouseX,mouseY,20,20); fill(mouseX,mouseY,47,150); if (mousePressed == true) for (int i=0; i<500; i=i+20) fill(random(255), random(255), random(255)); frameRate(30); }
Assignment 1: Rotating Color Eye Wheel by Dustin Drenk
float mouseDistance; int counter; float value; float mouseReleased; PImage Redeye; int i; void setup() { size(displayWidth, displayHeight); tint(random(151), random(-205), (frameCount + i*10) % 151, 100); background(44, 245, 123); Redeye = loadImage(“redeye_256x256.png”); smooth(10); } void draw() { if (counter > 15) { background(44, 245, 123); tint(random(255), random(255), (frameCount + i*20) % 255, 100); counter = 0;…
Broken Glass
Broken Glass float mouseDistance; int counter; int x= 300; int y = 200; void setup () { size (550,200); background (255); } void draw () { counter++; println(counter); mouseDistance = dist(pmouseX, pmouseY, mouseX, mouseY); fill(#AAAAAA, 300); for (int i=100; i<width; i++) { line(0, i/.5, width, i/.5); } translate (width/2, height/2); rotate(counter); line(0, 0, mouseX,…
Drawing Machine: Dot Grid
Little drop of Lavender Here’s the code! //declare global variable, int+decimals others are whole numbers float x, y; float diameter;//allow int spacing; //integer import processing.pdf.*; boolean saveOneFrame = false; //if its false, it will do something. void setup() { size(720, 720); spacing= width/6; frameRate(3); } void draw() { //to save one frame as PDF if…
Slow Design By Juan Rivera Caro
This Art piece illustrates an animal, in this case a Panda, being affected by the pollution cause by man. The art piece fits into the first slow design principle which is “REVEAL.” As you can see in the art piece, the panda is wearing a mask to help it breath. This piece is showing how…
